DEMO REEL
DEMO REEL CONTENTS
CLIP #1: Overslept​
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created Fall 2018, Texas A&M Visualization student project
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made by a team of five animation students
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my main contributions were deciding on the final design of the robot and pod, modeling, and surfacing both assets, as well as compositing together the final scene
CLIP #2: Terrainyum
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created Spring 2017, Texas A&M Visualization student project
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made by a team of five animation students
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my main contributions were modeling and texturing the main terrarium with its rope, the bonsai tree, the window in the background, and other various assets
CLIP #3: Flight
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created Summer 2016, Texas A&M Visualization student project
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this was my first solo animation, and my first experience with Autodesk Maya, and Pixar Renderman
CLIP #4: A&M Logo Animation
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created Summer 2017, Texas A&M 12th Man Productions project
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this is a solo project of mine that I made during my job as a broadcast assistant and graphics animator
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originally made for use during bigscreen shows for A&M football, this is used in various places to this day by 12MP
CLIP #5: Atlantis Throneroom
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created Fall 2017, Texas A&M Visualization student project
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this project is a 3D digital environment based on the classically animated 2001 Disney movie, Atlantis The Lost Empire
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I was within a group of three, and my main contributions were modeling and texturing the main structure, the large stepping stones, the columns, and the outlying buildings in the background
CLIP #6: Final Fantasy XV, Altissia Bar Scene
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created Fall 2017, Texas A&M Visualization student project
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made by a group of three
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this project is a 3D digital environment based on the computer game Final Fantasy XV, and the final product is a unity program that allows you to navigate around the scene
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I was the project lead, and my main contributions were file management, modeling and surfacing the main outer structure, the square wooden bar, all the assets within the bar, and I was in charge of set dressing
CLIP #7: Ola Kai Computer Game
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created Summer 2017, Texas A&M Visualization student project
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made by a group of four
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this project is a survival based computer game we created using unity, and my main contributions were assisting with concept design, modeling and surfacing the island itself, the hewas (the flying enemies), along with other miscellaneous assets, and set dressing